Good ol’ Boy Games 2017 Recap & Reboot

First off -  I will be posting weekly or bi-weekly updates to this site,, starting with this one. Beginning now - I will be creating solo indie games and animation assets, as a non-coding artist. I use Unity and Playmaker, 3D Studio Max, 3D Coat, Amplify Shader and a number of other common software applications.... Continue Reading →

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