Prior to 2012 I worked on several mods and total conversions, I was even credited on a commercial release for weapon texture work I performed back in 2007. The game was ‘released’ but I don’t think many people checked it out. I didn’t even know about its release until several years later. Since jumping... Continue Reading →
Good ol’ Boy Games 2017 Recap & Reboot
First off - I will be posting weekly or bi-weekly updates to this site,, starting with this one. Beginning now - I will be creating solo indie games and animation assets, as a non-coding artist. I use Unity and Playmaker, 3D Studio Max, 3D Coat, Amplify Shader and a number of other common software applications.... Continue Reading →