Prior to 2012 I worked on several mods and total conversions, I was even credited on a commercial release for weapon texture work I performed back in 2007. The game was ‘released’ but I don’t think many people checked it out. I didn’t even know about its release until several years later. Since jumping... Continue Reading →
Good ol’ Boy Games 2017 Recap & Reboot
First off - I will be posting weekly or bi-weekly updates to this site,, starting with this one. Beginning now - I will be creating solo indie games and animation assets, as a non-coding artist. I use Unity and Playmaker, 3D Studio Max, 3D Coat, Amplify Shader and a number of other common software applications.... Continue Reading →
First Asset on the Unity Asset Store
I released my first asset on the Unity Asset store. Chattering teeth! Check them out here. My original idea was to create an animated version of the model but half way through the modeling process I thought developers may want to use it as a prop so I decided to release a static version with... Continue Reading →
Games and Tools Development
Edit to the original post created 28 August 2014. I initially created this site to support indie game developers and to create assets for use in the Unity game engine. I'm a full-time Videographer / 3D Animator so my spare time is limited, but I was excited about providing my skills and knowledge to create... Continue Reading →